What a beautiful fireworks game! The sparks twinkling in the night sky are irresistible! The number of times the fireworks are ignited is very unique and impressive. I felt a little disadvantaged because the ones that produce small firework seeds from fireworks consume the number of ignition times! It was very interesting though, meow~!๐
There is definitely some balancing that could still be done, especially with ignitions and point values, and this is something that I plan to do a deep dive on in the future!
I will definitely be checking out the video when I get some free time!
I really like the fact that the fun of upgrading is not only about efficiently scoring points, but also about the visual enjoyment of beautiful fireworks being launched!
Thank you very much!!! I am really glad that you like it! ๐
I should probably already know this, but what exactly is the "AFK strat" in the game, especially if it is OP (Which I see it probably is based on the leaderboard)??? ๐คฃ
When you rush straight from the basic fireworks to the sparklers (which takes a while :D ) you the sparklers generate more points than you lose from not clicking the basic fireworks. So from that point you can just buy the upgrades and go AFK for a while :D
Great game! It's super addicting. I noticed that when I tried to shoot a Saturn ring target while it was near the ignitions counter, it wouldn't light it. Also, is it intentional that you have to be super accurate with the targets even when you have a few accuracy upgrades?
Thank you very much, I am really glad you like it!!! :D
I will make sure to fix the UI blocking interaction issue as soon as possible, thank you for letting me know!
I will also make sure to take a closer look and do some testing with a lot of the upgrades, I know that some of them could definitely use a bit more balancing! XD
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What a beautiful fireworks game! The sparks twinkling in the night sky are irresistible!
The number of times the fireworks are ignited is very unique and impressive.
I felt a little disadvantaged because the ones that produce small firework seeds from fireworks consume the number of ignition times!
It was very interesting though, meow~!๐
Thank you! I am glad you enjoyed the game!!! ๐
There is definitely some balancing that could still be done, especially with ignitions and point values, and this is something that I plan to do a deep dive on in the future!
I will definitely be checking out the video when I get some free time!
I really like the fact that the fun of upgrading is not only about efficiently scoring points, but also about the visual enjoyment of beautiful fireworks being launched!
The palm tree fireworks are my favorite, meow~!
Awesome game! The sound design is top notch, really glad you "borrowed" the music, it just fits so well!
AFK strat might be a little OP though ;)
Thank you very much!!! I am really glad that you like it! ๐
I should probably already know this, but what exactly is the "AFK strat" in the game, especially if it is OP (Which I see it probably is based on the leaderboard)??? ๐คฃ
When you rush straight from the basic fireworks to the sparklers (which takes a while :D ) you the sparklers generate more points than you lose from not clicking the basic fireworks. So from that point you can just buy the upgrades and go AFK for a while :D
Ohhhhhhhh, yeah that is definitely not intended! Thank you very much for letting me know!
Great game! It's super addicting. I noticed that when I tried to shoot a Saturn ring target while it was near the ignitions counter, it wouldn't light it. Also, is it intentional that you have to be super accurate with the targets even when you have a few accuracy upgrades?
Thank you very much, I am really glad you like it!!! :D
I will make sure to fix the UI blocking interaction issue as soon as possible, thank you for letting me know!
I will also make sure to take a closer look and do some testing with a lot of the upgrades, I know that some of them could definitely use a bit more balancing! XD